ROMISH

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Cookie Policy

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What Romish stores in your browser, why, and how to change your choice.

What we store in your browser

authjs.session-tokenCookie · strictly necessary

Keeps you signed in after you authenticate with Steam. HttpOnly, Secure and SameSite=Lax, so scripts and other sites can't read it.

Lifetime: 30 days, renewed while you use the site

csrf-token / csrf-signatureCookies · strictly necessary

A signed token pair that every state-changing request must echo back. Stops other websites from making requests on your behalf.

Lifetime: Browser session

romish_cookie_consentLocal storage · strictly necessary

Remembers whether you accepted all cookies or only the strictly necessary ones, so we don't ask again.

Lifetime: Until you clear it or change your choice

Strictly necessary cookies cannot be switched off: without them you cannot sign in or submit anything safely. They are set regardless of your consent choice, as permitted by the ePrivacy rules for cookies that are essential to a service you asked for.

Third-party services

Steam (Valve)
Signing in sends you to steamcommunity.com, which sets its own cookies under Valve's privacy policy. ROMISH only receives your public Steam ID, name and avatar.
Vercel Analytics & Speed Insights
Cookieless, aggregated page-view and performance metrics (no fingerprinting, no cross-site tracking). Used to find slow pages and broken flows.
Pusher
Real-time updates (queue, chat, invites) over a WebSocket. No cookies are set; the connection is authorised with your session.
Sentry
Error reports when something breaks. Reports contain technical context, not tracking cookies.

Your choices

The banner shown on your first visit lets you accept all cookies or keep only the strictly necessary ones. You can change your mind at any time here. Clearing your browser's site data for romish.gg also resets the choice (and signs you out).

Your current choice: Not set yet

Questions about this page? Write to privacy@romish.gg.

We will update this page if the cookies or services we use change. Material changes are announced on the platform.